<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="900" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="40"/>	
		<armor-type value="metall"/>				
		<sight value="12"/>
		<time value="60"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
			<level name="veteran" kills="3"/>
			<level name="experte" kills="7"/>
			<level name="champion" kills="15"/>
			<level name="meister" kills="35"/>
			<level name="grossmeister" kills="70"/>
		</levels>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="landsknechtzelt"/>
			<unit name="schmiede"/>
		</unit-requirements>
		<upgrade-requirements>
			<upgrade name="axt"/>
			<upgrade name="ruestung"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="150"/>
			<resource name="wood" amount="75"/>			
			<resource name="food" amount="2"/>						
		</resource-requirements>
		<resources-stored/>
		<image path="images/elite_axtkaempfer.png"/>
		<image-cancel path="../arbeiter/images/abbrechen.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/guard_select1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select5.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/guard_ack1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack5.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack6.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack7.wav"/>
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="45"/>
			<animation path="models/axt_guard_standing.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="180"/>
			<anim-speed value="100"/>
			<animation path="models/axt_guard_running.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="charge_skill"/>		
			<ep-cost value="0"/>
			<speed value="200"/>
			<anim-speed value="100"/>
			<animation path="models/axt_guard_running.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="100"/>
			<animation path="models/axt_guard_attacking.g3d"/>
			<sound enabled="true" start-time="0.47">
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack3.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack4.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack5.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack6.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack7.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack8.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack9.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack10.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack11.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack12.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack13.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack14.wav"/>
			</sound> 
			<attack-strenght value="125"/>
			<attack-var value="30"/>
			<attack-range value="1"/>
			<attack-type value="schlag"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0"/>
			<projectile value="false"/>
			<splash value="false"/>
		</skill>	

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="60"/>
			<anim-speed value="60"/>
			<animation path="models/axt_guard_dying.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/guard_die1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_die2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_die3.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_die4.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>


	</skills>
	
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="anhalten"/>
			<image path="../arbeiter/images/stop.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="bewegen"/>
			<image path="../arbeiter/images/bewegen.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="angreifen"/>
			<image path="../arbeiter/images/holzfaeller.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="charge_skill"/>
			<attack-skill value="attack_skill"/>
		</command>
		
		<command>
			<type value="attack_stopped"/>
			<name value="position_halten"/>
			<image path="../jaeger/images/position_halten.png"/>
			<unit-requirements/>
			<upgrade-requirements>
				<upgrade name="trainingsfeld"/>
			</upgrade-requirements>
			<stop-skill value="stop_skill"/>
			<attack-skill value="attack_skill"/>
		</command>	

	</commands>
</unit>
