<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="4" />
		<height value="3" />
		<max-hp value="5000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="5" />
		<armor-type value="leder"/>
		<sight value="6" />
		<time value="120" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="0000"/>
			<row value="0110"/>
			<row value="0110"/>
			<row value="0000"/>				
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="true" red="0.8" green="0.8" blue="0.5" />
		<rotationAllowed value="true" />
		<unit-requirements>
			<unit name="zentrum" />			
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="150" />
			<resource name="stone" amount="50" />
			<resource name="wood" amount="100" />
		</resource-requirements>
		<resources-stored />
		<image path="images/landsknechtzelt.png" />
		<image-cancel path="../arbeiter/images/abbrechen.png" />
		<meeting-point value="true" image-path="../zentrum/images/zielpunkt.png" />
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<type value="stop" />	
			<name value="stop_skill" />
			<ep-cost value="0" />
			<speed value="1000" />
			<anim-speed value="100" />
			<animation path="models/landsknechtzelt.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="produce" />
			<name value="produce_skill" />	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/landsknechtzelt.g3d" />
			<particles value="true">
				<particle-file path="../arbeiter/sternen_particles.xml" />	
			</particles>
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="upgrade" />	
			<name value="upgrade_skill" />	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/landsknechtzelt.g3d" />
			<particles value="true">
				<particle-file path="upgrade_particles.xml" />	
			</particles>
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="be_built" />	
			<name value="be_built_skill" />		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="../landsknechtzelt/models/landsknechtzelt_konstruktion.g3d"/>
			<sound enabled="false" />
		</skill>		
		
		<skill>
			<type value="die" />	
			<name value="die_skill" />		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="../zentrum/destruction_models/barracks_destruction.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml" />
				<particle-file path="glow_particles.xml" />
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav" />
			</sound>			
			<fade value="false" />
		</skill>

	</skills>
	
	<commands>

		<command>
			<type value="produce" />
			<name value="schwertkaempfer_ausbilden" />
			<image path="../schwertkaempfer/images/schwertkaempfer.png" />
			<unit-requirements>
				<unit name="landsknechtzelt" />
				<unit name="schmiede" />
			</unit-requirements>
			<upgrade-requirements />
			<produce-skill value="produce_skill" />
			<produced-unit name="schwertkaempfer" />
		</command>
		
		<command>
			<type value="produce" />
			<name value="speerkaempfer_ausbilden" />
			<image path="../speerkaempfer/images/speerkaempfer.png" />
			<unit-requirements>
				<unit name="landsknechtzelt" />
			</unit-requirements>
			<upgrade-requirements />
			<produce-skill value="produce_skill" />
			<produced-unit name="speerkaempfer" />
		</command>
	
		<command>
			<type value="produce" />
			<name value="axtkaempfer_ausbilden" />
			<image path="../axtkaempfer/images/axtkaempfer.png" />
			<unit-requirements>
				<unit name="landsknechtzelt" />
				<unit name="schmiede" />
			</unit-requirements>
			<upgrade-requirements />
			<produce-skill value="produce_skill" />
			<produced-unit name="axtkaempfer" />
		</command>
				
		<command>
			<type value="produce" />
			<name value="jaeger_ausbilden" />
			<image path="../jaeger/images/jaeger.png" />
			<unit-requirements>
				<unit name="landsknechtzelt" />
				<unit name="bauernhof" />
			</unit-requirements>
			<upgrade-requirements />
			<produce-skill value="produce_skill" />
			<produced-unit name="jaeger" />
		</command>
		
		<command>
			<type value="produce" />
			<name value="bannertraeger_ausbilden" />
			<image path="../bannertraeger/images/bannertraeger_2.png" />
			<unit-requirements>
				<unit name="zentrum" />
				<unit name="bauernhof" />
				<unit name="landsknechtzelt" />
				<unit name="schmiede" />
			</unit-requirements>
			<upgrade-requirements />
			<produce-skill value="produce_skill" />
			<produced-unit name="bannertraeger" />
		</command>
 				
		<command>
			<type value="upgrade"/>
			<name value="trainingsfeld_erstellen"/>
			<image path="../../upgrades/trainingsfeld/images/trainingsfeld.png" />
			<unit-requirements>
				<unit name="zentrum" />
				<unit name="landsknechtzelt" />
			</unit-requirements>
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="trainingsfeld"/>    
		</command>			
 		
	</commands>
</unit>
