<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="600" regeneration="1"/>
		<max-ep value="0"/>
		<armor value="20"/>	
		<armor-type value="haut"/>				
		<sight value="13"/>
		<time value="25"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
			<level name="veteran" kills="3"/>
			<level name="experte" kills="7"/>
			<level name="champion" kills="15"/>
			<level name="meister" kills="35"/>
			<level name="grossmeister" kills="70"/>
		</levels>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="hexer"/>
		</unit-requirements>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="45"/>
			<resource name="food" amount="1"/>												
		</resource-requirements>
		<resources-stored/>
		<image path="images/zombie.png"/>
		<image-cancel path="../arbeiter/images/abbrechen.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
				<sound path="sounds/zombie_1.wav"/>
				<sound path="sounds/zombie_2.wav"/>
 				<sound path="sounds/zombie_4.wav"/>
				<sound path="sounds/zombie_9.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
				<sound path="sounds/zombie_15.wav"/>
				<sound path="sounds/zombie_19.wav"/>
 				<sound path="sounds/zombie_20.wav"/>
				<sound path="sounds/zombie_23.wav"/>
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="200"/>
			<anim-speed value="30"/>
			<animation path="models/zombie_stand.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="gehen"/>		
			<ep-cost value="0"/>
			<speed value="180"/>
			<anim-speed value="120"/>
			<animation-random-cycle-maxcount value="1" />
			<animation path="models/zombie_gehen.g3d"/>  
			<animation path="models/zombie_gehen_2.g3d"/>
			<sound enabled="false"/>
		</skill>
		<skill>
			<type value="move"/>
			<name value="rennen"/>		
			<ep-cost value="0"/>
			<speed value="350"/>
			<anim-speed value="50"/>
			<animation path="models/zombie_rennen.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="80"/>
			<anim-speed value="70"/>
			<animation-random-cycle-maxcount value="1" />
			<animation path="models/zombie_angriff.g3d"/>
			<animation path="models/zombie_angriff_2.g3d"/>
			<animation path="models/zombie_angriff_links.g3d"/>
			<animation path="models/zombie_angriff_rechts.g3d"/>
			<sound enabled="true" start-time="0.0">
				<sound-file path="sounds/zombie_3.wav"/>
				<sound-file path="sounds/zombie_5.wav"/>
				<sound-file path="sounds/zombie_6.wav"/>
				<sound-file path="sounds/zombie_11.wav"/>
				<sound-file path="sounds/zombie_13.wav"/>
				<sound-file path="sounds/zombie_14.wav"/>
 				<sound-file path="sounds/zombie_22.wav"/>
				<sound-file path="sounds/zombie_24.wav"/>
			</sound> 
			<attack-strenght value="90"/>
			<attack-var value="40"/>
			<attack-range value="1"/>
			<attack-type value="schlag"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.3"/>
			<projectile value="false"/>
			<splash value="false"/>
		</skill>	

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="60"/>
			<anim-speed value="25"/>
			<animation-random-cycle-maxcount value="1" />
			<animation path="models/zombie_sterben.g3d"/>
			<animation path="models/zombie_sterben_2.g3d"/>
			<animation path="models/zombie_sterben_3.g3d"/>
			<sound enabled="true" start-time="0.3">
				<sound-file path="sounds/zombie_7.wav"/>
				<sound-file path="sounds/zombie_8.wav"/>
				<sound-file path="sounds/zombie_10.wav"/>
				<sound-file path="sounds/zombie_12.wav"/>
				<sound-file path="sounds/zombie_16.wav"/>
				<sound-file path="sounds/zombie_17.wav"/>
 				<sound-file path="sounds/zombie_18.wav"/>
				<sound-file path="sounds/zombie_21.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>


	</skills>
	
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="anhalten"/>
			<image path="../arbeiter/images/stop.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="bewegen"/>
			<image path="../arbeiter/images/bewegen.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="gehen"/>
		</command>

		<command>
			<type value="move"/>
			<name value="rennen"/>
			<image path="images/bewegen_schnell.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="rennen"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="angreifen"/>
			<image path="images/untoter_angriff.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="rennen"/>
			<attack-skill value="attack_skill"/>
		</command>
		

	</commands>
</unit>
