<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="2"/>
		<height value="5"/>
		<max-hp value="5000" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="20"/>	
		<armor-type value="holz"/>			
		<sight value="16"/>
		<time value="140"/>	
		<multi-selection value="false"/>
		<cellmap value="false"/>
		<levels/>	
		<fields>
			<field value="land"/>
		</fields>	
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false"/>
		<rotationAllowed value="true"/>
		<unit-requirements>
			<unit name="schmiede"/>
		</unit-requirements>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="150"/>
			<resource name="stone" amount="100"/>
			<resource name="wood" amount="250"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/jagdturm.png"/>
		<image-cancel path="../arbeiter/images/abbrechen.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="100"/>
			<animation path="models/jagdturm_stehen.g3d"/>
			<sound enabled="false"/>
			<attack-boost name="gunst_des_turm">
				<allow-multiple-boosts value="false"/>
				<radius value="13"/>
				<target value="faction">
					<unit-type name="jaeger"/>
				</target>
				<max-hp value="0"/>
				<max-ep value="0"/>
				<sight value="0"/>
				<attack-strenght value="0"/>
				<attack-range value="0"/>
				<armor value="0"/>
				<move-speed value="100"/>
				<production-speed value="0"/>
				<particles value="true">
					<affected-particle-file path="flinke_fuesse.xml"/>
				</particles>
			</attack-boost>
		</skill>
		
		<skill>
			<type value="stop"/>
			<name value="show_range_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="100"/>
			<animation path="models/jagdturm_stehen.g3d"/>
			<particles value="true">
				<particle-file path="particle_range.xml">
					<shape value="conical">
						<angle value="90"/>
					</shape>
					<radius value="13"/>
					<min-radius value="12.9"/>
					<direction x="0" y="0.1" z="0"/>
					<offset x="0" y="0" z="0"/>
				</particle-file>
				<particle-file path="particle_sight.xml">
					<shape value="conical">
						<angle value="90"/>
					</shape>
					<radius value="16"/>
					<min-radius value="15.9"/>
					<direction x="0" y="0.1" z="0"/>
					<offset x="0" y="0" z="0"/>
				</particle-file>
			</particles>
			<sound enabled="false"/>
			<attack-boost name="gunst_des_turm">
				<allow-multiple-boosts value="false"/>
				<radius value="13"/>
				<target value="faction">
					<unit-type name="jaeger"/>
				</target>
				<max-hp value="0"/>
				<max-ep value="0"/>
				<sight value="0"/>
				<attack-strenght value="0"/>
				<attack-range value="0"/>
				<armor value="0"/>
				<move-speed value="100"/>
				<production-speed value="0"/>
				<particles value="true">
					<affected-particle-file path="flinke_fuesse.xml"/>
				</particles>
			</attack-boost>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="80"/>
			<anim-speed value="100"/>
			<animation path="models/jagdturm_stehen.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/defense_tower_attack1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/defense_tower_attack2.wav"/>
			</sound>
			<attack-strenght value="300"/>
			<attack-var value="50"/>
			<attack-range value="13"/>
			<attack-type value="pfeil"/>
			<attack-start-time value="0.3"/>
			<attack-fields>
				<field value="land"/>
				<field value="air"/>
			</attack-fields>
			<projectile value="true">
				<particle value="true" path="particle_proj.xml"/>
				<sound enabled="true">
					<sound-file path="$COMMONDATAPATH/sounds/arrow_hit1.wav"/>
					<sound-file path="$COMMONDATAPATH/sounds/arrow_hit2.wav"/>
					<sound-file path="$COMMONDATAPATH/sounds/arrow_hit3.wav"/>
					<sound-file path="$COMMONDATAPATH/sounds/arrow_hit4.wav"/>
					<sound-file path="$COMMONDATAPATH/sounds/arrow_hit5.wav"/>
				</sound>
			</projectile>
			<splash value="false"/>	
			<attack-boost name="gunst_des_turm">
				<allow-multiple-boosts value="false"/>
				<radius value="13"/>
				<target value="faction">
					<unit-type name="jaeger"/>
				</target>
				<max-hp value="0"/>
				<max-ep value="0"/>
				<sight value="0"/>
				<attack-strenght value="0"/>
				<attack-range value="0"/>
				<armor value="0"/>
				<move-speed value="100"/>
				<production-speed value="0"/>
				<particles value="true">
					<affected-particle-file path="flinke_fuesse.xml"/>
				</particles>
			</attack-boost>
		</skill>		

		<skill>
			<type value="be_built"/>
			<name value="be_built_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="300"/>
				<animation path="models/jagdturm_aufbau_20.g3d" minHp="0" maxHp="800"/>
				<animation path="models/jagdturm_aufbau_30.g3d" minHp="801" maxHp="1650"/>
				<animation path="models/jagdturm_aufbau_40.g3d" minHp="1651" maxHp="2460"/>
				<animation path="models/jagdturm_aufbau_50.g3d" minHp="2461" maxHp="3280"/>
				<animation path="models/jagdturm_aufbau_70.g3d" minHp="3281" maxHp="4110"/>
				<animation path="models/jagdturm_aufbau_80.g3d" minHp="4111" maxHp="5000"/>			
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="30"/>
			<anim-speed value="30"/>
			<animation path="../zentrum/destruction_models/defense_tower_destruction.g3d"/>
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<commands>

		<command>
			<type value="stop"/>
			<name value="angriff_abbrechen"/>
			<image path="../arbeiter/images/stop.png"/>
			<unit-requirements/>
			<upgrade-requirements/>			
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="attack_stopped"/>
			<name value="angreifen" />
			<image path="../jaeger/images/bogenangriff.png"/>
			<unit-requirements/>
			<upgrade-requirements />
			<attack-skill value="attack_skill"/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="stop"/>
			<name value="zeige_reichweite"/>
			<image path="images/reichweite.png"/>
			<unit-requirements />
			<upgrade-requirements />
			<stop-skill value="show_range_skill"/>
		</command>

	</commands>
</unit>
