<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="1"/>
		<height value="1"/>
		<max-hp value="900" regeneration="1"/>
		<max-ep value="0"/>
		<armor value="25"/>
		<armor-type value="leder"/>
		<sight value="11"/>
		<time value="100"/>
		<multi-selection value="true"/>
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="bauernhof"/>
			<unit name="hundehuette"/>
		</unit-requirements>
		<upgrade-requirements>
			<upgrade name="hundefutter"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="80"/>
			<resource name="wood" amount="80"/>
			<resource name="stone" amount="70"/>
			<resource name="food" amount="1"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/jagdhund.png"/>
		<image-cancel path="../arbeiter/images/abbrechen.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/hund_knurrt.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/hund_bellen.wav"/>
		</command-sounds>
						
<!-- *** EMANATIONS *** -->
		
	</parameters>


<!-- *** SKILLS *** -->
	
	
	<skills>
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>
			<ep-cost value="0"/>
			<speed value="200"/>
			<anim-speed value="16"/>
			<animation-random-cycle-maxcount value="1" />
		   		<animation path="models/jagdhund_stand.g3d"/>
				<animation path="models/jagdhund_stand_02.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="die"/>
			<name value="die_skill"/>
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="100"/>
			<animation path="models/jagdhund_sterben.g3d"/>			
			<sound enabled="true" start-time="0.1">
				<sound-file path="sounds/dog_jaul.wav"/>
				<sound-file path="sounds/hund_jaul.wav"/>
			</sound>			
			<sound enabled="false"/>
			<fade value="false"/>
		</skill>
			
		<skill>
			<type value="move"/>
			<name value="move_skill"/>
			<ep-cost value="0"/>
			<speed value="400"/>
			<anim-speed value="150"/>
			<animation path="models/jagdhund_laufen.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="100"/>
			<animation path="models/jagdhund_angriff.g3d"/>
			<sound enabled="true" start-time="0.2">
				<sound-file path="sounds/dog_frieda_attack.ogg"/>
			</sound>		
			<attack-strenght value="200"/>
			<attack-var value="50"/>
			<attack-range value="2"/>
			<attack-type value="biss"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.2"/>
			<projectile value="false"/>
			<splash value="false"/>
		</skill>
		
	</skills>
	
<!-- *** COMMANDS *** -->
	
	<commands>
		<command>
			<type value="stop"/>
			<name value="anhalten"/>
			<image path="../arbeiter/images/stop.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>
		
		<command>
			<type value="move"/>
			<name value="bewegen"/>
			<image path="../arbeiter/images/bewegen.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>
		
		<command>
			<type value="attack"/>
			<name value="angreifen"/>
			<image path="images/biss_angriff.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_skill"/>
		</command>
		
	</commands>
</unit>
