<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="4" />
		<height value="9" />
		<max-hp value="7000" regeneration="0"/>
		<max-ep value="0" />
		<max-unit-count value="1"/>
		<armor value="0" />
		<armor-type value="stein"/>		
		<sight value="16" />
		<time value="300" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="0000"/>
			<row value="0110"/>
			<row value="0110"/>
			<row value="0011"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements>
			<unit name="zentrum"/>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="250" />
			<resource name="stone" amount="300"/>
			<resource name="wood" amount="100"/>
		</resource-requirements>
		<resources-stored>
			<resource name="gold" amount="250" />
		</resources-stored>
		<image path="images/turm.png"/>
		<image-cancel path="../arbeiter/images/abbrechen.png"/>
		<meeting-point value="false" image-path="../zentrum/images/zielpunkt.png"/>
		<selection-sounds enabled="false">
		</selection-sounds>
		<command-sounds enabled="false">
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/turm_natulka_aufbau_10.g3d" minHp="0" maxHp="550"/>
			<animation path="models/turm_natulka_aufbau_15.g3d" minHp="551" maxHp="1100"/>
			<animation path="models/turm_natulka_aufbau_20.g3d" minHp="1101" maxHp="2200"/>
			<animation path="models/turm_natulka_aufbau_25.g3d" minHp="2201" maxHp="2750"/>
			<animation path="models/turm_natulka_aufbau_30.g3d" minHp="2751" maxHp="3300"/>
			<animation path="models/turm_natulka_aufbau_35.g3d" minHp="3301" maxHp="3850"/>
			<animation path="models/turm_natulka_aufbau_40.g3d" minHp="3851" maxHp="4350"/>
			<animation path="models/turm_natulka_aufbau_50.g3d" minHp="4351" maxHp="4900"/>
			<animation path="models/turm_natulka_aufbau_55.g3d" minHp="4901" maxHp="5450"/>
			<animation path="models/turm_natulka_aufbau_60.g3d" minHp="5451" maxHp="6000"/>
			<animation path="models/turm_natulka_aufbau_75.g3d" minHp="6001" maxHp="6500"/>
			<animation path="models/turm_natulka_aufbau_80.g3d" minHp="6501" maxHp="7000"/>			
			<sound enabled="false" />			
		</skill>
		
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/turm.g3d" />
			<sound enabled="false" />
		</skill>	
			
		<skill>
			<type value="stop" />
			<name value="show_range_skill" />		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/turm.g3d" />
			<particles value="true">
				<particle-file path="../jagdturm/particle_range.xml">
					<shape value="conical">
						<angle value="90" />
					</shape>
					<radius value="18" />
					<min-radius value="17.9" />
					<direction x="0" y="0.1" z="0" />
					<offset x="0" y="0" z="0" />
				</particle-file>
			</particles>
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/turm.g3d" />
			<sound enabled="false" />
		</skill>	

		<skill>
			<type value="upgrade" />	
			<name value="upgrade_skill" />	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/turm.g3d" />
			<particles value="true">
				<particle-file path="upgrade_particles.xml" />	
			</particles>
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="../zentrum/destruction_models/barracks_destruction.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall3.wav" />
			</sound>				
			<fade value="false"/>
		</skill>

	</skills>

	<commands>		

	<!--	<command>
			<type value="stop" />
			<name value="abbrechen" />
			<image path="../arbeiter/images/stop.png" />
			<unit-requirements />
			<upgrade-requirements />			
			<stop-skill value="stop_skill" />
		</command>	
				
		<command>
			<type value="stop" />
			<name value="zeige_reichweite" />
			<image path="../jagdturm/images/reichweite.png" />
			<unit-requirements />
			<upgrade-requirements />
			<stop-skill value="show_range_skill" />
		</command>   
		
		<command>
			<type value="produce"/>
			<name value="hexer_ausbilden" />
			<image path="../hexer/images/hexer.png" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="hexer"/>
		</command>  -->
		
		<command>
			<type value="upgrade"/>
			<name value="medizin_erforschen"/>
			<image path="../../upgrades/medizin/images/medizin.png" />
			<unit-requirements>
				<unit name="bauernhof"/>
				<unit name="steinheiligtum"/>
			</unit-requirements>
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="medizin"/>    
		</command>

		<command>
			<type value="upgrade"/>
			<name value="gift_erforschen"/>
			<image path="../../upgrades/gift/images/gift.png" />
			<unit-requirements>
				<unit name="bauernhof"/>
				<unit name="steinheiligtum"/>
			</unit-requirements>
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="gift"/>    
		</command>
	</commands>
</unit>
